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11_Dialog_Building_Block


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 Dialog
Building
 Block
                Toolkit Dialog Building Block


Dialog Boxes
   A Dialog Box on the lisa is a speclal window WhiCh, ,hen
   displayed, is as .ide as the screen, and hangs down right
   below the menu bar.
   D1alog boxes can be used as alternat1ves to menu commands
   when an application needs to gather more detail from 1ts
   user than can be conven1ently packaged 1n a menu.
   A ToolKit application can put up a Dlalog Box any time 1ts
   .1ndow is active. The D1alog Build1ng Block provides basic
   structures sufficient to define dialogs, to display them,
   to specify special behav10ur within them, and to
   interrogate them.


Read No Further
   The intended audlence for th1s document is current or
   prospective direct users of the Dialog Building Block. A
   basic famil1ari ty .i th the 1deas behind the ToolKi t and the
   CLASCAL language is assumed. ToolKit jargon 15 unavoidable
   in a document such as thi s.


Compalion Doclmentation
   The primary documentation for the Dialog Building Block
   consists Of three parts. I l1st them here 1n descending
   order of 1mportance and authori ty.
   (8] The source list1ng of the INTERFACE of uD1alog
   [b) The source lIstings Of the ToolK1t sample programs,
             USample and UsamD1alog.
   [c 1 Th1 s document, plus subsequent addenda/errata.


How To Do It
   Simple use of the DIalog Build1ng BloCk involves allocatIng
   a TDialogwlndow, installing a TOialog, and add1ng dialog
   components (d1aloglmages) to the d1alog to define its
   display and behaviour.
   In a typical dialog Box., an Application and 1ts user aHree
   that Whatever the user does up In the dialog box Is not for
   real- until the OK button (or some other action button) 15
   pressed.
   Each standard kind of dialog component carries .i ttl 1t some
   basic assumptions about mouse- and cursor-behaviour. It is



           Lisa Tooll1t Dlalog lul1d1ng 110Ck - 71 lIarCl\ 19M - pegt 1   or II
            Toolkit Dialog Building Block
an inherent property of the TCluster component, for
example, that one and only one Of its checkboxes is selected
at anyone moment. You do not progralll this behaviour--you
select It by the very act of Choosing to use a TCluster
component.
Thus, an application typically defines the for..           and
behaviour of a d1alog box by the s1mple act of allocating
its components. The real action, whereby the App1icatlon
actually does something to 1ts data structures, 1s
precipi tated by the user' s pr~sslng a Button in the dialog.
The Application 15 able to capture control at
button-pushing time      In elther of two ways:        [a] By
redefining TD1alog.ButtonPushed, or [b) by assoclating a
command number with a button, and then fielding that
command in the Ne.Command methods of Its subclasses of
el ther TSelection or Tllndow.

Formally, a Dialog is an Object which resides In a
Dla10gview, which in turn is installed in some panel of some
lindow.   Beginning users may think of the Dialog, the
Dialogview,   and the DialogWindow as confusingly
overlapping In function. It Is hoped the explanations
below, combined with the streamlined functlonality of the
NewStdOlalogllndoi procedure, wlll let the novice user get
thlngs done efficiently even before it is Obvlous what is
g01ng on.

Each dialog box you use will involve at least Objects of the
follollng classes:
   [1] TDlalogwindow: its lindOw. You usually create an
   instance Of this class (rather than define a subclass),
   and this 1s most exped1tiously done by call1ng the
   glObal function NelStdDlalogwindow, in Ihich case you
   also get a panel, a pane, and a dialogv1ew all allocated
   and properly installed.
   [2] TPanel: the Panel in which the dialog takes place; no
  easy way to subclaS$ this, nor any clear Justification
   for wanting to do so. You get a panel for free if you use
   NewStdDialoglindow; otherwise, you need to allocate an
   instance ot TPanel yoursel f, in wn1cn case you can nave
   more   control    over    its   properties    tnan    the
   NelStdD1alogwlndow funct10n affords.
   [3] TPane:    the Pane 11 tn1n tne Panel.      Allocated
   automatically when the panel is created.
   [41 TD1alogv1el: the v1ew 1nstalled 1n the panel. This
   1s created automatically for you 1f you use
  NewStdD1alogw1ndow.
   [5] TD1alog: A D1alog 1nstalled 1n tne d1alogv1ew. You



        lisa TooWt Dialog luilding Block - 27 ftuch 1914 - page 2 of 1.
              Toolkit Dialog Building Block
  define ei ther an instance Of this class or else a
  subclass of 1 t. More than one Dialog can be installed 1n
  the same dialogv1ew (likely to be very useful for
  programmed instruct10n and certa1n other spec1alized
  app11cat10ns, but 1rrelevant for Most users).
     Mote: TOillogs u. the units which will be ~ in a ToolResourct Fil. when (if)
     that ftOdule is COfIPltted Mel the Dillog Building Block is integJ' et.td wi t.h it .
     ........v.r a dillog is alloc.ted. you prewidt I 4-c:hareeter ~- to he



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